The Fortress

We are the fortress, and the fortress is us.

Sim was a teacher in his old life. Now he’s the savior of orphans. He isn’t their father. God knows he has already failed in that role. But he is their guide. And the kids? They are his penance. His redemption. For three years Sim has prepared his orphans for the hard realities of life after the plague that wiped out most of the global population. Theirs is a life without laws or creature comforts. He has trained them to forage and grow their own food, to be vigilant, and to protect themselves and each other by any means necessary. In building a fortress of brick and mortar, they’ve become a fortress of flesh and blood.

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The Light Reapers: Revenge and Redemption

After surviving an all-out assault on their very existence, the Light Reapers leave a destroyed and uninhabitable New Orleans behind. Taking the only option left to them, they set out to sea. The journey to find another way of life takes an ominous turn as the team is betrayed. In their attempt to escape, the team crosses paths with a decimated military unit that needs their help. After adding new blood to their ranks, the newly formed team face an evolving threat that changes the rules of engagement. The Reapers set out on a new mission the leads them to exact revenge or seek redemption. Will their plans succeed or has their luck finally run out?

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